Painting Forty Icons with an Image Model (and a Lot of Patience)

How every business icon in Ski Resort Empire was painted with Google's Gemini image model, why a magenta background and a shared style block matter, and the many ways an AI can misunderstand a ski lift.

I am a developer, not an illustrator. My first icons were hand-written SVGs: clean, flat and lifeless. On this day I tried something else: painting every business icon with an image model, one by one, in a consistent style. Spoiler: it worked, but not the way I expected.

The snow monkey in the onsen icon was a happy accident that stayed in the game.
The snow monkey in the onsen icon was a happy accident that stayed in the game.

The workflow

After a few failed attempts a clear process emerged:

  1. A shared style block. Every prompt starts with the same paragraph: painted casual mobile-game style, soft lighting, a slightly elevated three-quarter view, a small snow slab under the motif, no text, no frame.
  2. A short motif block per business: what it is and what makes it recognisable at 56 pixels.
  3. A reference image. Once one icon looked right (the hut), it was attached to the next prompts so the model kept the perspective, colours and outline thickness.
  4. A magenta background. The model paints on a flat, pure magenta. A small Python script keys out the magenta, cleans the anti-aliased edges, crops and scales the result to 256 pixels with a transparent background.

The prompts live in a markdown file next to the icons. When an icon needs to change months later, I do not have to remember how it was made.

What went wrong (a lot)

The most entertaining part of the day was the list of things the model got wrong. A selection of my own notes:

And one pleasant surprise: the onsen came with a snow monkey bathing in the hot spring, which is exactly the kind of detail I would never have thought of. It stayed.

Iteration is the real work

For a typical icon I needed three to six attempts. Sometimes a short edit prompt fixed a detail ("move the guest behind the counter"); sometimes it was faster to start over with a better motif description. A few icons are "good enough" rather than great and are on a list to repaint. That list is shorter than I feared.

The pleasant surprise of the day: all of it was possible with the free tier of the model. For a hobby project that makes the difference between "placeholder art forever" and a game that looks like a game.

From app to game

With painted icons in place, the rest of the interface suddenly looked like a business app. The second half of the day was about changing that:

The UI icons (coin, crystal, settings, locks, boosts) were painted in the same style as the business icons, so everything belongs to one world.

Lessons

artai toolsiconsworkflow

Try the game

Ski Resort Empire is free to play in the browser and on Android.